The following racial traits may be selected instead of existing drow racial traits. 2. drow, vengeance is more than an idea—it’s an art form. Expanded favored class options and alternate racial traits for three races with strong ties to darkness and shadow: drow, fetchlings, and wayangs. Drow with this racial trait gain low-light vision, allowing them to see twice as far as humans in conditions of dim light. Your caster level is equal to your character level. No save for this stinker, unless you somehow manage to get Darkvision from a class feature. Most newer books are in the original electronic format. Antipaladin: The antipaladin adds +1/4 to the number of cruelties he can inflict. Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes (with the exception of drow) because of their special training against these reviled foes. Error: No match for email address or password. The DC of this save is equal to 10 + 1/2 the demonic apostle's level + the demonic apostle's Charisma modifier. Use the statistics for a giant gecko with the giant template. Creatures marked with an asterisk (*) are summoned with the celestial template if you are good, and the fiendish template if you are evil. Because the webbing is heavier than air, it sinks to the lowest level of the land, even pouring down den or sinkhole openings. Return of the Drow: Alternate Racial Traits and Race Traits - Return of the Drow The Return of the Drow product line is to help aid those drow npc's and characters in recent popular School transmutation (polymorph); Level alchemist 2, antipaladin 3, cleric 2, sorcerer/wizard 3, witch 2, Saving Throw Will negates (harmless); Spell Resistance yes (harmless). This racial trait replaces keen senses and poison use. Consult your GM before selecting any of these new options. A creature in the cloud at the start of its turn must save against the cloud or be affected. The following options are available to drow. As black as coal, this short sword grows more potent the farther it is kept from light. Consequently, most drow are chaotic evil. This racial trait replaces the darkvision and light blindness racial traits. Reinforcing these gender roles, one in 20 drow are born with exceptional abilities and thus considered to be nobility, and the majority of these special drow are female. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. Alignment and Religion: Drow place a premium on power and survival, and are unapologetic about any vile choices they might make to ensure their survival. . Summon Monster: 1st level—giant crab spider*; 4th level—giant black widow*; 5th level—ogre spider*; 7th level—giant tarantula*, Summon Nature's Ally: 1st level—giant crab spider; 4th level—giant black widow; 5th level—ogre spider; 7th level—giant tarantula. The gnome Saboteur archetype, a few alternate racial traits, and some drawback traits (fortunately, the DM was very generous with traits and attributes, giving each of us 30 points, and up to 4 traits, as long as they were balanced by drawbacks and came from different categories)I was able to make a character which exactly fit the backstory I wrote. It could be said that their history shapes the dark disposition of many dwarves, for they reside in high mountains and dangerous realms below the earth, constantly at war with giants, goblins, and other such horrors. For their part, many elves find humans attractive despite their co… Pathfinder is a system with a million options and builds with countless exploits and wrong turns. While the seven core races are the primary focus of the Pathfinder Roleplaying Game, they're not the only ones suitable to be played as characters. Their eyes lack pupils and are usually solid white or red. Some drow have strong ties with these creatures and may call upon ancient and obscene associations to sway demonic cooperation. Without being a drow, that would be a close fit, and would have the interesting caveat of an elf that is probably mistaken for … Figure out the cloud's new spread each round based on its new point of origin, which is 10 feet farther away from the point of origin where the caster cast the spell. 72 Some humans are uniquely skilled at maximizing their natural gifts. Cruel and cunning, drow are a dark reflection of the elven race. The fungoid is carefully harvested, pierced at one end, hollowed out, and then injected with a strong alchemical adhesive that hardens to a fibrous material almost instantly when exposed to air. At the GM's discretion, other appropriate races may make use of some of these new rules. These ability score modifiers replace the standard drow … The links lead to relevant pages on the Pathfinder SRD, where I have quoted text from. You can combine various alternate racial traits to create half-elven subraces or variant races, such as the following. Adventurers: Conquerors and slavers, drow are driven to expand their territory, and many seek to settle ancient grudges upon elven and dwarven nations in ruinous and dreary sites of contested power on the surface. Drow with this racial trait gain low-light vision, allowing them to see twice as far as humans in conditions of dim light. Slot none; Price 64,305 gp; Weight 5 lbs. This ability replaces weapon training 1, 3, and 4. r/Pathfinder_RPG: For info, news, resources, and anything else about the Pathfinder pen and paper RPG! The mongrelfolk gains the elf subtype. Benefit: You may use dispel magic, divine favor, and suggestion once per day as spell-like abilities. The cleric adds +1/2 to the number of uses per day of that domain power. Spell-Like Abilities: A drow can cast dancing lights, darkness, and faerie fire, once each per day, using her total character level as her caster level. Drow have access to the following magic items. Here is a sample of a page from a watermarked title: /gs_flipbook/flip.php?xml=/demo_xml/116253.xml&w=500&h=324, Customers Who Bought this Title also Purchased. Though n… Channeling this energy causes a 30-foot-radius burst centered on the cleric. Press question mark to learn the rest of the keyboard shortcuts. Ancient Enmity: Dwarves have long been in conflict with elves, especially the hated drow. Souvent, il faut plusieurs caractéristiques pour définir une civilisation humaine. This spell must have the curse, evil, or pain descriptor, and be at least one level below the highest spell level the sorcerer can cast. The following racial traits might be selected instead of existing dwarf racial traits. Darkvision: Drow can see in the dark up to 120 feet. Female Names: Belmarniss, Cylellinth, Ilvaria, Johysis, Loscivia, Tyvorhan, Ulumbralya, Volundeil. For the purposes of climbing, treat a spider sac as a grappling hook except that all surfaces are AC 5. I'm pretty sure the devs have outright stated drow are not cavern elves, implying drow will be its own ancestry, as it was in PF1. Thus, demon worship is common among the drow, and so are ranks of demonic apostles, who gain magical insight from their dark lords and crush their chaotic masters' enemies by channeling demonic energy. Manipulative drow delight in exploiting the weak character of humans. Cart. Special: You receive a +1 circumstance bonus on Diplomacy and Intimidate checks made against any drow. This racial trait replaces keen sight. Drow with this racial trait gain a +2 bonus on Diplomacy checks made against unbound creatures with the demon subtype. The alignment and personality of the drow are not affected by the transformation, but the spell conceals her alignment as an undetectable alignment spell. Lawful good creatures take a –2 penalty on this saving throw. Prerequisites: Character level 3rd, drow. Or how about some Campaign Race Traits? The following racial archetypes are available to drow. Ce trait racial remplace le don supplémentaire de niveau 1. When squeezed, a spider sac's adhesive shoots out to a maximum range of 10 feet and sticks to whatever it strikes, whereupon the strand dries instantly into a durable fibrous rope. The cloud moves away from you at a rate of 10 feet per round, rolling along the surface of the ground. Demonic Magic: A demonic apostle must choose to channel negative energy, and must select either the Chaos or Evil domain or the Demon subdomain as her sole domain. The cavern sniper has the following class features. Dwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of savage races like orcs and goblins. The spell has no effect if the target is not on or adjacent to a solid surface that can support the webbing. Society: Drow society is traditionally class-oriented and matriarchal. Drow skin ranges from coal black to a dusky purple. Return of the Drow: Alternate Racial Traits and Race Traits. It always remains clean, and automatically repairs damage to itself at a rate of 1 hit point per round (hardness 0, 4 hit points). Cleric: Select one domain power granted at 1st level that is normally usable a number of times per day equal to 3 + the cleric's Wisdom modifier. Leurs traits raciaux sont : +2 Dextérité, +2 Charisme, -2 Constitution. 1. Some stories tell that given the right circumstances, a particularly hateful elf might turn into a drow, though such a transformation would require a truly heinous individual. Drow with this racial trait may choose either Bluff or Diplomacyas a class skill, and gain a +2 bonus on such skill checks. Alternate Racial Traits The following racial traits may be selected instead of existing drow racial traits. Ancestral Grudge: The enmity between the drow and elves and dwarves is long-standing and deep… Ce trait remplace le don supplémentaire de niveau 1. Drow with this racial trait add +1 to the saving throw DCs for spells and spell-like abilities of the enchantment school. This ability replaces the 4th-level fighter bonus feat. If the arrow or bolt misses, the use of the spell-like ability is wasted. Alternate Racial Traits. A drow noble's challenge rating is equal to her class level. Reimagining Half-Orcs, Half-Elves, and Drow for my Homebrew game - Need Feedback. Their height ranges from 4 to 5 1/2 feet, but most dark elves are about 4 1/2 feet tall. These PDF files are digitally watermarked to signify that you are the owner. Creatures within the burst that are lawful or good take 1d6 points of damage, plus 1d6 points of damage for every two levels the cleric possesses beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Keen Senses: Drow gain a +2 racial bonus on Perception checks. Requirements Craft Magic Arms and Armor, deeper darkness; Cost 4,560 gp. This ability replaces bravery. This ability replaces channel energy. The cloud of webbing cannot penetrate liquids, nor can it be cast underwater. Barbarian: With a Con penalty and no Strength bonus, Barbarian is a pretty bad choice for a Drow. Furthermore, demons conjured with any summon spell gain +2 hit points per Hit Die. Drow make natural antipaladins, but males are often discouraged from this path, as the feminine nobility feel discomforted by the idea of strong-willed males with autonomous instincts and a direct relationship with a demon lord. This racial trait replaces keen senses. 1. While they claim no kinship with fetchlings, the drow harbor a curiosity toward the shadow race, as both are adaptations of races exposed to extreme and dangerous conditions. They typically weigh 75 to 125 pounds; drow … You can combine various alternate racial traits above to create subraces or variant races, such as the following: 1. These sheer and silky robes, many of which are made of spider silk, are of the finest quality. Other, even stranger races help populate the world, and—with the GM's permission—also work well as player character races, creating fun and exciting new roleplaying opportunities. This racial trait replaces the spell-like abilities racial trait. Spider Sac: Despite their name, spider sacs have nothing to do with spiders but rather are alchemical devices with a unique delivery system. but then it turns out that this ALSO replaces Low Light Vision. Male drow favor martial or stealth classes that put them close to their enemies and their homes, as either soldiers or spies. If the race does not have weapon familiarity, you gain either Skill Focus or Weapon Focusas a bon… Weapon Mastery (Ex): At 20th level, when the cavern sniper gains weapon mastery, he must choose a weapon in either the bow or crossbow weapon group. Benefit: When you cast spells of the shadow subschool or spells with the darkness or shadow descriptor, you are considered two levels higher when determining the duration of those spells. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. These half-elves have the drow-blooded and drowmagic alternate racial traits. More than any other race, dwarves have acquired a reputation as dour and humorless artisans of the earth. Your blood courses with power, granting you greater spell-like abilities. Since the two races first came into contact with each other, humans have held up elves as models of physical perfection, seeing in these fair folk idealized versions of themselves. The wizard adds +1/2 to the number of uses per day of that arcane school power. The webbing of this spell is flammable (see the web spell), but has fire resistance 5. Each house is also associated with a demon lord patron. Prerequisites: Ability to cast summon monster or summon nature's ally spells, drow. Creatures that take damage from the channeled demonic energy receive a Fortitude save to halve the damage. Physical Description: Drow are similar in stature to humans, but share the slender build and features of elves, including the distinctive long, pointed ears. Others, such as dwarves, gnomes, and halflings, are deemed fit only for the lash. This racial trait replaces poison use. Prerequisites: Cha 13, Drow Nobility, able to use drow spell-like abilities, drow. User account menu. Drow have access to the following equipment. New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes. 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization. Noble houses define drow politics, with each house governed by a noble matriarch and composed of lesser families, business enterprises, and military companies. Channeled demonic energy receive a Fortitude save to halve the damage some of these new options Source... 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